using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_GameEndBackHall_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_GameEndBackHall PacketData = (SC_GameEndBackHall)packet;
        Game.UI.Close("GameEnd");
        Game.Scene.LoadScene<GameHallScene>("IsLogin");
    }
}
